Additionally, the player gets:
The Arbiter’s daughter has been drawn to the otherworldly since she was a child, but her father taught her only to drive and shoot, with the hope of making Alva his own bodyguard in the future. The Firestarters offered a compromise: they recognized the girl’s potential and took her with them, continuing not only to nurture her cruelty but also providing her with occult knowledge. However, the shamans soon cast the young witch out for her different view of their ideology: while fire was the most important element for them, Alva drew her strength from death. She believed that by killing a man in a fair fight, one could take away the power of the defeated.
For years Alva wandered through the woods, communicating with spirits and searching for her destiny, until eventually she stumbled upon an abandoned armoured car in a cave in the swamp. The young woman decided that the vehicle was inhabited by an ancient raven spirit named Kutkh, who needed to absorb souls in order to live. The witch was able to start the car and returned to her father, who immediately offered Alva to become his bodyguard. Such cooperation was beneficial for everyone: the attempts on Petrolium’s life happened quite often, and Alva with her armoured vehicle were eager to kill.
Available only for Windows. You can't activate this item for the PSN or Xbox Live account, or the mobile version.
To put the car in the garage, after starting the game, open the blueprint menu, go to the 'Packs' tab, select the desired armoured car and press the 'Assemble' button.